Tuesday, April 5, 2016

3pp Top Ten: April 4, 2016

Every week Paizo sends out an email detailing the happenings of the Paizo store. This includes top 10 lists of what sells on their stores. Each week I'll be focusing on the list, 'Top 10 downloads from other companies' and commenting on the rise of the companies involved and changes of the list.

1. Path of War Expanded - Dreamscarred Press

With the previous book being so popular it is expected that the expansion to Path of War is right at the top. As I read through it brings you more of the same while bringing in exciting new maneuvers and archetypes galore.

2. Kineticists of Porphyra 2 - Purple Duck Games

I have a review of KoP2 coming out later today and while I feel that it is as glorious as it's predecessor it goes in new directions to keep the formula fresh. This also marks part two overtaking part one.

3. Kineticists of Porphyra - Purple Duck Games

Porphyran Kineticists continue their double standing in the top ten list proving interest in the Kineticist in general. It's thread was probably the most popular in the playtest for Occult Adventures and it's popularity seems to stand with a new way of dealing with magical powers through talents instead of spells.

4. Path of War - Dreamscarred Press

Currently one of the most popular answers to the call for martials to get nice things. Bringing back Book of 9 Swords style maneuvers Path of War brings in devastating, versatile and fun warriors to match up to pervasive and world changing magic that populates the game.

5. The Diviner's Handbook - Drop Dead Studios

Spheres of Power comes back to the list with the latest expansion giving us more archetypes, talents and other options. Spheres of Power had a long reign within the top ten list before so its nice to see it back. I was able to get this one thanks to Drop Dead Studio's Patreon as one of the rewards. Even occult classes are starting to get archetypes making it even easier to replace spells with spheres.

6. One on One Adventures Compendium - Expeditious Retreat Games

Solo adventures continue to have a strong standing with One on One Adventures being the only adventure based product on the list. Not only that but the only non player option book on the board this time.

7.  The Genius Guide to More Witch Talents - Rogue Genius Games

The Genius Guide to the Talented Witch is succeeded by more options to boost it up. If you got the first book and enjoyed it then this is a must-have.

8. New Paths 8: The Trickster - Kobold Press

I've been reading this product more and as I do I love it as much as the previous New Path classes from New Paths Compendium. That book is one I consider to be a must-have for anyone looking to expand Pathfinder while retaining it's feel and design so this one is obviously a nice welcome and it's popularity is encouraging.

9. Ultimate Psionics - Dreamscarred Press

Psionics, as always, maintains a tight grip on the list. The popularity of Dreamscarred Press shows up all over the place. Even gamers that denounce third party products wholesale tend to like this one so it's continued existence on the top ten list makes a lot of sense. It also doesn't help that it is an exciting and well balanced piece of work that continues to be the gold standard in quality.

10. Four Horsemen Present: Young Character Options - Rogue Genius Games 

This one is still on my wishlist but it looks interesting enough to land on the list. At least to me the concept of playing with a young character was novel because it doesn't really occur to me that it wasn't a thing but had a lackluster offering from Ultimate Campaign. I always like books that open up new gaming modes and flavor.


The list is shifting a bit more with only three Dreamscarred Press books on the list and two younger products entering the fray. Young Character Options is still pretty fresh so we can see how it does. Word of mouth may open it up to new customers as it is the most unique concept on the list; new rules for playing young'uns. One on One Adventures is still interesting being the only adventure product on the list.  I hope that in the future we'll see more adventures coming up, but beyond that I hope to see more GM centered books in general from campaign settings to new GM tools.

Over on DriveThruRPG.com the popular Pathfinder products seem to be a bit more diverse.

The Secrets of the Metadventurer - Rite Publishing has released a new metagaming adventurer that seems silly enough to work.

Ponyfinder is kicking up a bit of steam with The Gem Gnoll War, part two of a bigger adventure and Princess Luminace's Guide to the Pony Pantheon, a fluff book detailing divinity of Everglow. If you're going to the upcoming BABScon in Burlingame CA I personally know for a fact that there will be some people interested in Ponyfinder that may want in on a game. Speaking of fluff books, don't forget to check out Tribes of Everglow for more material to soothe your magical pony fix.

Coming along the heels of their new Young Character Options, Rogue Genius Games has also put out options for your old folks with Mature Character Options.

Kobold Press' Midgard Campaign Setting is picking up steam again. Although I'm more into settings that bring Pathfinder out of genre this is a pretty good setting with a lot of details hanging about a lot of Kobold Press Products.

If you like Spheres of Power but are too dependant on HeroLab to take advantage of third party options then rejoice because Spheres of Power has new Hero Lab files on sale.

Flying Pincushion has also put out new feats for their Tides of War line in Magus/X feats, a book on feats of multiclassing for the Magus class, right on the heels of their revision of the Into The Breach: The Magus book that was previously tackled when they were under d20pfsrd.com Publishing.

Following the popularity of Kineticists of Porphyra 2 I have some previews of part 3, thanks to writer N. Jolly

We have a new item called the Chamber of Compressed Time, a 4,000 gold item that reads: 

Time is an ever flowing element that has no set form or shape, and yet controls all around it. There are certain places in the world that time manages to gather in a dense collection of memories and thoughts, a waypoint for both the future and the past which can alter one’s perception, causing them to perceive time differently. One such place is carved deep into a seemingly empty rockface, only the dull drip of water signifying anything beyond the mountain’s face.

The inside of this chamber is a dead magic zone, cut off from the rest of the world. Each minute spent inside of the chamber feels as though 10 years have passed for both body and mind. After spending 1 minute inside of the chamber, those inside of it must make a DC 10 fortitude and will save, staving off both the decay of their body and the ennui of their mind, suffering 1 Constitution or Wisdom damage on a failed save respectively. For each additional minute spent inside of this chamber, increase this DC by 3.

Those wishing to gain the power of this location must spend 5 minutes inside of the chamber, and may fail up to 4 saves before being unable to draw the power out of this location. Once you leave the chamber, the effects of it end, although any ability damage taken remains. Those who manage to do so gain a +2 circumstance to initiative checks due to their ability to perceive time. Kineticist who possess the time element gain access to the following wild talent:

Seize the Initiative
Element(s) time; Type utility (Su); Level 2; Burn --
Whenever you are able to act in the surprise round, you can take both a move and standard action

So basically a Hyperbolic Time chamber that gives you access to a new ability dealing with time. Exciting but not as exciting as the new mechanic coming out involving Elemental Mutations extending the theme of Elemental Overload with new options taken like Paladin oaths or Monk Vows. The one in the preview is:

Intelligent Mutation
The power of most kineticist is in their creativity, although some kineticist manage to express this in even more unique fashions, their education far surpassing their allies. These intelligent warriors have forsaken other ways of gaining power in a more physical sense.
Restrictions: Must have the gather power class feature

Benefit: Kineticists with this mutation gain two additional skill points per level, and can select 2 skills, treating them as class skills.

Drawback: The kineticist can only use their gather energy or supercharge class feature as a move action.

So keep an eye out for Kineticists of Porphyra 3 as it looks like rather than giving us more options of the same ole stuff Purple Duck Games seem committed to evolving the Kineticist beyond what it already is. I'm actually a little sad to see this news, not because I dislike Kineticists or the previous two books (my review of KoP2 later today states otherwise) but I'd like to see more diversity on the top ten list and I'm pretty sure I'm going to see three Kineticist books up there at some point.

And that's what's happening in the Pathfinder 3pp world. I'll see you next week.

3 comments:

  1. Thanks for the shout out. Are you going to be a BABScon? We will be!

    ReplyDelete
    Replies
    1. Unfortunately I'd have to miss too much work to go, but my wife is going as a volunteer. Also I will be checking out KrakenCon that weekend, because I won't have to miss work attending that.

      Delete
    2. Have fun releasing the Kraken then.

      Delete